Showing posts with label The Faeries Ruin Plot. Show all posts
Showing posts with label The Faeries Ruin Plot. Show all posts

Thursday, October 21, 2010

The Faeries Ruin Plot - Part 5: The Battle of Brightvale

Updated October 22, 2010 @ 1pm NST - Addd caps for last set of enemies
Updated October 21, 2010 @ 8pm NST - Added Task 2 info
Updated October 21, 2010 @ 5pm NST - Added last set of enemies for this part and Task 1 info
Updated October 21, 2010 @ 2pm NST - Added caps for 2nd set of enemies

The fifth part of The Faeries Ruin Plot is another Battledome step. I love the Battledome steps, although I can sympathize with those that do not train for the battledome and feel left out unable to max out their points to the cap on these steps. That happened to me in early Neopets wars, but I have been around Neopets long enough to learn to train up one pet at least some for these sort of times.

There are 6 different enemies for this step, although as of this posting only 4 have been released. The first two that were released were Shadow Spectre Minion (cap of 50 kills towards plot points) and Shadow Spectre Destroyer (cap of 40 kills towards plot points). The second two that were released were Shadow Spectre Brute (cap of 50 kills towards plot points) and Shadow Spectre Conqueror (cap of 30 kills towards plot points). The third set of two enemies released were Shadow Spectre Fury (cap of 50 kills towards plot points) and Shadow Spectre Zealot (cap 20 kills towards plot points).

Task 1: The Welcoming Committee - These new spectres got what's coming to them.
I got this when I first beat the hardest enemy. I had not yet fought the fifth guy, so you do not have to fight everyone to get it.

Task 2: Six Up, Six Down - Queue up, please! We haven't got all day.
Get this by beating one of each of the enemies in order from top to bottom as they appear in the Battledome. This takes some time as you have to wait for the waves to finish and the next two to appear and if you miss a set you have to wait for them to come along again to continue your sequence.

Task 3: Well-Rounded - Caution is normal, so don't jump to fierce conclusions.
This awarded for using the four main styles of attack (Fierce, Cautious, Jump and Attack, and Normal) from the drop down menu in one battle. You can just select the attack and no weapon to keep the battle going long enough to use them if you normally win faster like me.

Other Parts of the Plot:

Part 1: The Artefact Thief
Part 2: Nox's Lock
Part 3: Into the Fray
Part 4: Shhhhhhh!

Monday, October 18, 2010

The Faeries Ruin Plot - Part 4: Shhhhhhh!

Part 4 of the Faeries Ruin Plot was released with Chapter 7. In this part of the plot you have to put books in order on bookshelves and toss away books that do not belong on your bookshelf to the room they belong. The books go in order in different ways based on the numbers, shape, colors, etc. based on the category. The category is based on the symbol on top. Check out this guide for info on what order to put the books based on the category you have (the categories change per player and per time you do the puzzle).

Task 1: They're Flying Off the Shelves! - Go home, book! Are you too good for your home?!
This achievement is for putting all the books that do not belong on your bookshelf in the room it belongs to the left or right of your bookshelf.

Task 2: Son, I Am Disappoint - You literally could not be any more wrong.
You get this achievement if you have no books in the right place when you ring the bell to have them checked.

Task 3: First Time's the Charm - You blinded him with library science.
This achievement is for getting the books all in the right place the first time you try on fresh puzzle.

Other Parts of the Plot:

Part 1: The Artefact Thief
Part 2: Nox's Lock
Part 3: Into the Fray

The Faeries Ruin Plot - Part 3: Into the Fray

Note: This part of the plot is over and you cannot go back and do it at least at the time of this posting. I am just catching up and posting for a more complete look back at the plot later.

The third part of the Faeries Ruin Plot was a battledome part. I love the battledome plots and am happy to still have my pet with decent weapons to do fine at least with the puny guys in this wave.

There were three different enemies in this part of the plot. The easiest was the Shadow Wraith Minion, which you could beat up to 50 times to count towards your plot points, although you could keep beating him for fun and to get the wave prizes. The next hardest guy was the Shadow Wraith Brute, which had a cap of 40 for counting towards your plot points. The hardest in Part 3 of the plot was the Shadow Wraith Fury, which had a plot point cap of 30.

Task 1: A Winner Is You! - Good, you managed to avoid stabbing yourself. Now get back into the fight!
This was given for beating your first Shadow Wraith Minion.

Task 2: Stand Your Ground - A good defense is the best... defense.
This was awarded for using defend as your stance three times in a row while battling any of the Shadow Wraith.

Task 3: Five of a Kind - If this keeps up, we'll win this battle in no time.
This was achieved by beating five of each of the Shadow Wraith types.

Other Parts of the Plot:

Part 1: The Artefact Thief
Part 2: Nox's Lock

Wednesday, October 6, 2010

The Faeries Ruin Plot - Part 2: Nox's Lock

The second part of the Faeries Ruin Plot is a set of tasks released with Chapter 4. In this part of the plot you have to make three pegs move through colored doors to get the key and then escape from Castle Nox. This is kind of hard to get used to how it works. I suggest looking at this guide on a Neopets pet page for help.

Task 1: We All Scream - Everyone loves an ice-cold bowl of Chintzy Mynci... even Hubrid Nox.
To complete this task you have to get all the pegs joined together (they join when they meet on the same space) and then move them to the ice cream square. This achievement does not show up until you then escape the castle.

Task 2: Fort Nox - There's gold in them thar halls!
This one is received when you complete a random sequence of knobs when moving around on the basement level. Just keep trying different moves and it will pop up at the top of the screen when you are successful.

Task 3: And One For All - "After you." "No, after you." "No, I insist! After you."
This achievement is received when you escape from Castle Nox with all the pegs united together. This is easy to get at the same time as you get the ice cream one.

Other Parts of the Plot:

Part 1: The Artefact Thief

Friday, September 24, 2010

The Faeries Ruin Plot - Part 1: The Artefact Theif

The Faeries Ruin plot was introduced earlier this week with the first comic chapter. The second chapter is now out along wit the first set of steps. There are three different tasks to complete under The Artefact Thief Fearless Deed (i.e. part) of the plot.

To complete the three tasks you play this simple game of moving one space at a time (can move in any direction next to you not blocked including diagonally) to collect green glowing items in Xandra's library. You also need to stay away from Xandra and not get caught. This is pretty easy. The only hard part is getting caught unexpectedly by Xandra's bolt, but you can avoid that happening by not staying on space that is lined up with here.


Task 1: Ohh, Shiny! - Pick up the artefact that started this whole mess.
This is easily completed as soon as you pock up the first artefact.



Task 2: The Task at Hand - Avoid being distracted by irrelevant fripperies.
Complete game by only picking up the glowing green items.

Task 3: Proximity Warning - Narrowly escape Xandra's scholarly wrath.
Complete the game with Xandra only two spaces behind you. This is completed by just moving around near the door until she is close to you and then clicking on the door to complete game. Make sure you do not end up being in her line of sight to get bolted, though.